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  • Alexander Ziskind

You may ask, “What is live debugging?” For a long time NativeScript developers had to make a hard choice while developing applications. We had to choose between debugging or using LiveSync. We couldn’t do both. With the latest release, we now don’t have to make the hard choice; we can get both debugging and LiveSync at the same time! I call this live debugging, and this video tutorial will show you how it’s done.



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  • Alexander Ziskind

The latest version of NativeScript is version 2.2.1. Do you have the latest version of the CLI installed and your project upgraded? If not, then don’t worry, it’s not that difficult. Here is a video tutorial that shows you how to do just that.

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  • Alexander Ziskind
  • 5

We’ve been hard at work getting the NativeScript OAuth 2 Plugin ready to work with Microsoft and Facebook accounts for a workflow that’s as streamlined as possible. The goal was to remove confusion and with the version 1.0 release, we’ve done just that, as well as added Android support.

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  • Alexander Ziskind

OAuth has been adopted my many organizations, large and small, as the (current) best standard for authenticating and authorizing their users. OAuth 2.0 being the latest iteration of the standard and it’s used to offload the burdensome security related parts of applications to third party experts. While writing your own OAuth flow for your apps could be a fun experience (for those of you that really enjoy headaches), most of the time we are happy plugging in a third party SDK so we can authenticate against their service.

In the NativeScript world, we could use third party SDKs, or we could simply use the new OAuth plugin available on NPM. Here’s how you can start.

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  • Alexander Ziskind

Has this ever happened to you? You create a new NativeScript project and then realize that you wanted to use TypeScript? Your options are:

  1. Delete the project and recreate it using the TypeScript flag.
  2. Delete all JavaScript files, add TypeScript to the project, and recreate the files in TypeScript.
  3. Convert existing files to TypeScript.

I usually end up using the first option, but I do this quite often and it got annoying. If you find yourself in the same boat, this tip should help you out.

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